I actually did do some coding on the train trip to and from to score my xbox 360.
I tweaked how animation files work for random files to load. And in doing so, I set myself up perfectly for loading animation files.
score!
Alas, I ran into my nemsis of cross thread object access. what currently happens is the UI's thread is indepentant of the thread that actually writes to the floor. I want a progress meter for animation files but can't due to this. Maybe the RTM version of .Net 2.0 has some cool way to do this. But as of this point in time, I'm a tad too tired to think much more about this.