posted on Wednesday, April 16, 2008 5:22 PM |

Seriously, in STL, this has happened to me too many times to count.

On this topic, one very interesting thing as I prep for a presentation tonight is could it be the garbage collector firing off causing my timing issues?

If it is, I can do this and it should magically fix it:

GCLatencyMode mode = GCSettings.LatencyMode;
// entering time-critical phase
GCSettings.LatencyMode = GCLatencyMode.LowLatency;

// work work work work and some more work
work();

// restore and play
GCSettings.LatencyMode = mode;
Tags [ Parts Building Skateboard ]

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