Windows Mobile Development – Getting Started: Starting up.

So I’ve been bitten with the developer bug as of late.  First it was playing with WPF with my ToDo application, now I’m going head deep with some Windows Mobile stuff.

I’ll be creating a Windows Mobile Standard (non-touch screen) application since I have a BlackJack 2 cell phone.  With emulators, we can do a surprising amount of work on both.

Tools

Since Visual Studio 2008 ships with Windows Mobile 5 emulators, if you want Mobile 6.0, we need to first download the emulators / SDKs.  They can be found on the left hand side at the MSDN Windows Mobile site: http://msdn.microsoft.com/en-us/windowsmobile/default.aspx

And the direct download link is:http://www.microsoft.com/downloads/details.aspx?familyid=06111A3A-A651-4745-88EF-3D48091A390B&displaylang=en

Creating a Visual Studio Solution

To create a new solution we go to File –> New –> Project.  We’ll select the language of our choice (c# for me) then go to “Smart Device”

image

Easy so far, right?  Next comes selecting the framework along with your target platform.  I currently only have Standard 6.0 so it only shows up.  Click OK and you’re good to start.

image

My cell isn’t a candy bar

As I stated before, I have a BJ2 cell so I’ll set my setting to a Landscape QVGA settings.  This is nice too since at design time, you can see how controls will render.

selectFormFactor

Now lets start coding!

sam stokes Aug 30, 2008 @ 10:24 AM

# re: Windows Mobile Development – Getting Started: Starting up.
Most excellent, this is a very clean document that really helps me understand how to get started using the VS emulator.

Post a Comment

Please add 4 and 5 and type the answer here: